![]() ![]() For them, music signifies the start of such runs, and they play it to raise morale. Salmonids regularly return in large numbers from their habitat to where they spawned with the young ones doing so in order to mature, a behavior called a Salmon Run. Some Boss Salmonids, such as Flyfish and Fish Sticks, consist of Lesser Salmonids that have gone through specific training. Steelheads and Maws have bigger bodies, while Scrappers and Steel Eels have higher intelligence. ![]() Those who are raised in a harsher environment become Boss Salmonids. What appearance young Salmonids will reach in maturity is determined by the environment they are raised in. So it is probably worth the bars and nanopods to level up the trooper to R5 and research the double shot attack, so raiding is quicker and less expensive.Boss Salmonids and Lesser Salmonids constitute the same species. It is also worth noting, from a strategic standpoint, that a R5 trooper can defeat a R3 trooper and one militia in a raid battle. The defending player will not lose anything from this, similar to the arena, unless a garrison or bunker is in the vicinity. This Trooper is of the same rank as the defending player's Troopers, and equipped with the same attacks. Defending Militia forces will consist of a single Militia and one Trooper. ![]() It is worth noting that when a player invades another player's outpost and targets an undefended area, the game will note that the defenders are "Militia". A novice player can easily create or heal a few hundred troopers in days. Against undefended resource nodes and buildings, a handful of these are enough to take out the default militia defenders, and Troopers are extremely cheap and quick to heal in the even that the occupying forces are forcibly removed. While they might not see much use during later missions or high level encounters, Troopers make for great strategic occupiers and raiders against other players' outpost. Their ammunition capacity is also fairly limited, though offset partially by its low reload time. Like most other Soldier units, they have reasonably decent defense against most attacks, especially after a few ranks of promotions, but they will still fall to a single tank round that finds its mark. Against troopers of comparative rank, one shot often deflects. This attack allows the Trooper to effectively double their damage output in a single turn, albeit at reduced accuracy and double the ammo cost. The range of their attack allows them to placed up front to shoot into enemy lines, or fall in behind blocking units, such as tanks.Īt Rank 4, the Trooper's damage output increases drastically with after the Double Shot is researched. They can be ranked up quickly by fighting in the Boar Badlands or raiding other players. They upgrade extremely quickly and cost very little resources to produce, even at early levels. Troopers are a staple for even high level armies in Battle Nations. Troopers are the first unit players can, and will, train. The Trooper is the basic infantry unit of the game, and will be a fixture in any army for a while. Although critics point to its low rate of fire, Troopers love the M-11 because of its rugged reliability, and because its semi-automatic fire is more accurate at long range than rifles with burst and automatic modes. ![]() Some consider their bodies to be better shields than Riot Trooper shields!ĭespite the Empire’s recent advancements in weaponry, Troopers are issued the venerable M-11 Battle Rifle. Their ability to stop bullets before they hit more important units is also a plus. Operating under the motto of “First in, Rarely Return,” what these fresh recruits lack in experience and survivability, they make up for with a complete lack of independent thinking, and near-fanatical devotion to the Emperor. Troopers compose the bulk of the Imperial Army’s front-line forces. ![]()
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